Reference / Paper · 1978
Moon Landing Game
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A five-page construction article from Practical Electronics (November 1978) describing a small analog computer game that simulates a lunar module descent. The circuit uses operational amplifiers to model the physics of the lander — computing velocity, altitude, and fuel consumption in real time — while the player controls the rocket motor to achieve a soft landing. The article covers the schematic, component list, PCB layout, panel wiring, and calibration procedure.
- Manufacturer
- Practical Electronics
- Author
- A. Russell
- Year
- 1978
- Type
- Reference / Paper
- Language
- English
- Learning track
- specific applications
- Pages
- 5
- Credit
- Practical Electronics, November 1978
- Practical Electronics
- analog computer
- game
- op-amp
- educational project
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Moon Landing Game
MOON
LANDENG
GAME
T the controls of this gare you san land your own
Pr scacs ship on the Moon:and test your. skill and
timing by ‘guiding the rocket to. a safe landing before
the fuel rungs Gut:
Moon Landing @ essentially « bard wired analogue
computer which simulates a@pproximately the
Syshamics ‘of a Space “craft ianding on the Moosn.
Additional citcufiry monitors the computer and
awitches.off the rocket moter when-the fie! runs out,
indicates when the. craft has landed, and: shows when
& safe danding velocity ig achieved.
Playingthe Mooi €ending game sivas chitdren a
feek.-for. the concepts of distaniés, velocity. and
accelerstion ant tHe Telationships betwean then.
Thus aswell as being tun to play it also has an
educational walue
CONTROLLED DESCENT
You are pilot of the first British expedition to the Moon. At
one minute before touchdown the flight control computer
blows a fuse, leaving you to land under manual control.
There is a lever to control rocket motor thrust and a meter
which can be switched to read velocity, height or fuel
reserves. Your object is to achieve touchdown at a safe
landing speed.
Two lights are provided; one tells you that you have
landed and the other indicates whether or not the
touchdown was at a safe velocity. Therefore when both
lights are on together you have completed a successful
landing.
A “Panic” button is provided. In the event of fuel running
out before landing (because of a bit of ham fisted driving on
the part of the pilot) it will divert the contents of the
medicinal whisky tank into the rocket fuel tanks, giving an
extra 15 per cent fuel.
SCHEMATIC
The analogue computer in Moon Landing represents a
simplified view of a space craft landing on the Moon. No
account is taken of the changing mass of the rocket as it
burns fuel or changing gravitational attraction, etcetera.
A schematic diagram of the game is shown in Fig. 1. It is
not intended to explain in detail the theoretical background
of integral calculus and analogue computers. Those
interested in finding out more could start by lb the
“Analogue Computer” series currently running.
In Fig. 1, the value of thrust selected by the pilot is fed
into Integrator 1 which calculates the total quantity of fuel
used. When fuel runs out a level detector switches off the
thrust. A “Panic”: switch feeds more fuel into the fuel tank
when it is pressed. Thrust from the rocket engines is added
to Moon gravity to give total acceleration acting on the ship.
Integrator 2 calculates the resulting velocity and a level
switch lights the ‘Safe Landing Velocity’ light when the
downward velocity of the space craft falls below a certain
value. Velocity is integrated by Integrator 3 to give space
craft height and another level switch detects when this is
zero to light the “Surface Contact” light.
CIRCUIT
The circuit diagram is shown in Fig. 2. Switch S2 has
three positions. In the “Off” position power is disconnected
THRUST
kr
DETECTS MOON
FUEL seve 5 fe) = =. 33 = GRAVITY
RUNOUT SWITCH i
MOON LANDING
panic
button
@ thrust
safe surface
landing contact
velocity
@ &
fuel
velocity
height
Control panel layout
from the circuit. In the “Reset” position capacitors in each
integrator are charged to +5-1V to fill the fuel tanks
(Integrator 1), give the rocket a large downward velocity
(Integrator 2) and set the initial height above the Moon
(Integrator 3).
When S2 is moved into the “Go” position the analogue
computer starts its calculation. Slider pot VR1 (‘Thrust’)
controls the voltage across R4. This voltage is fed into
Integrator 1 (I1C1) through R3. Output voltage of IC1 falls at
a rate determined by the voltage across R4 (the “Thrust”
setting) until point A goes sufficiently negative to forward
FUEL
LEFT f THRUST
~ PANIC
WHISKY
TANK
Fig. 1.
Practical Electronics © November 1978
ACCELERATION > VELOCITY
DETECTS SAFE LEVEL ° LEVEL
LANDING VELOCITY§ SWITCH SWITCH
DETECTS CONTACT
WITH MOON SURFACE
SAFE LANDING VELOCITY SURFACE CONTACT
Schematic diagram
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HEIGHT
Oe ORIGINAL
METER
CALIBRATION
Fig. 5. Rescaling an existing milliammeter
CONSTRUCTION
The Veroboard layout of the Moon Landing circuit is
shown in Fig. 3 and should present no constructional diffi-
culties. Connections between the Veroboard circuit and the
switches, |.e.d.s, etc. are shown in Fig. 4. These components
are all mounted on the front panel. A plastic sandwich box
was used to house the complete game and the layout
chosen for the front panel controls is shown in the
photograph.
CALIBRATION
The 1mA meter ME1 requires a new scale. Fig. 5 shows
the relationship between the original O-1mA calibration and
the new one for fuel, velocity and height. The new scale may
be drawn on plain white paper, cut to shape and glued into
position. Take great care not to damage the meter move-
ment while taking it apart.
Use the zero adjusting screw on the meter to set the poin-
ter at zero on the velocity scale with the power off. Adjust
VR2 to make the initial values (immediately after Reset’) of
fuel, velocity and height agree with the new scale. The meter
is now calibrated and landing is for “go”.
1142 Practical Electronics | November 1978